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Batrider dota 2
Batrider dota 2







batrider dota 2

Can deal up to 310/542.5/775/1007.5 ( 400/ 700/ 1000/ 1300) damage to a single unit ( before reductions) when the affected unit stays in range for the full duration.Deals 10/17.5/25/32.5 damage per interval, starting 0.1 seconds after cast, the first interval is 0.4 seconds, the rest are 0.5 seconds, resulting in 31 ( 40) damage instances.Damage is dealt to every enemy unit which comes within 200 radius of the fire trail.The entire ability lasts for 15 ( 19.5) seconds, meaning when the duration ends, the entire flame trail disappears at once as well.Grants Batrider unobstructed movement, allowing him to path over impassable terrain, units, buildings, and trees while active.Interrupts Batrider's channeling abilities upon cast.Flamebreak first applies the Sticky Napalm stacks, then the impact damage, then the damage debuff, then the knockback.The burn debuff from successive cast does not stack but adds to the existing debuff's duration.Can deal up to 60/120/180/240 damage ( before reductions).Applies a debuff on enemies upon projectile impact which deals damage in 1-second intervals, starting 1 second after it is placed, resulting in 2/4/6/8 instances.Trees the knocked back unit collides with are destroyed. Can push units over impassable terrain.Channeling abilities are not interrupted.

batrider dota 2

They can still turn, attack, cast abilities, and use items. Units are not disabled during the knockback.Also knocks affected enemies 100 units upwards, resulting in a small arc.Knocks units back at a speed of 714.29, the knockback distance is always 250, no matter how far the unit is from the center.The projectile has 175 radius flying vision.Flamebreak travels at a speed of 1200 until reaching the targeted point.Sticky Napalm first applies the application damage, then the trigger damage per stack, and then the movement speed slow.The turn rate slow does not increase per stack.With max stacks, Sticky Napalm can deal up to 60/120/180/240 base application damage and slow movement speed up to 20%/40%/60%/80%.This number is only visible to Batrider and his allies, however, they require vision over the target to see it.Affected units also have a number above them, showing the number of current stacks on the target.It also shows the number of current stacks the target has on the debuff icon, visible to everyone. The debuff slows and causes the damage.Each cast refreshes the duration of the whole stack while adding one more instance.Provides 450 radius flying vision at the targeted point upon cast for 2 seconds.Leaving or entering the area afterward has no effect Applies a debuff to enemies inside the area.Can be cast without having to face the targeted area.They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside… He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. The years went on, but his fire only grew stronger. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. There is no such thing as harmony among the creatures of the Yama Raskav Jungle.









Batrider dota 2