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Mighty no 9 frames persecond
Mighty no 9 frames persecond







mighty no 9 frames persecond

mighty no 9 frames persecond

Fans even produced myriad comics of new protagonist Beck and Mega Man high-fiving - it was an insane period of time for Comcept and the crew must have felt elated. Given that the Mega Man series had been dormant at that time there was a clear thirst for another adjacent project. It would eventually go on to net $3,845,170, or roughly 400% of its initial goal.

MIGHTY NO 9 FRAMES PERSECOND FULL

Mega Man co-father Keiji Inafune and his company Comcept were thrilled at the reaction, set to the tune of $900,000 (their full goal) and then some in just 24 hours. The project launched on Augand calling it an “overnight success” is an understatement. Here’s what I came up with.īefore we get any further let’s establish a timeline. On top of my experience covering this project for nearly five years, I’ve spent the last several months researching the entire 3DS and Vita situation from top to bottom. It’s coming up on one year now with zero updates, and some backers I’ve spoken to specifically funded the campaign due to these ports. Though it would be easy to assume they were quietly canned, even as recently as late 2017 developer Comcept explained that the ports were on track. Just in case you haven’t heard, Comcept still hasn’t released the 3DS and Vita ports from its Kickstarter campaign. After tracking down multiple companies to find out what happened to physical Kickstarter rewards a year after the game’s launch in 2017, following a lack of communication on all fronts, I was galvanized to see this entire situation through. One studio we talked to paints a messy picture









Mighty no 9 frames persecond